Karthus Champion Guide

Karthus Champion Guide

Role: Mage

Lane: Jungle

Last update: Patch 15.4.1

Tier A

Abilities

Death Defied
Lay Waste
Wall of Pain
Defile
Requiem

Summoner Spells

Guide Author

Rest API User

Karthus Runes

rune_table Domination

rune
rune
rune
rune
rune
rune
rune
rune
rune
rune
rune
rune

rune_table Precision

rune
rune
rune
rune
rune
rune
rune
rune
rune
shard
shard
shard
shard
shard
shard
shard
shard
shard

Champion short description:

Karthus is known for his ultimate ability “Requiem”, which deals global damage on the map. Karthus’ passive ability allows him to keep going and dealing damage for a short time after his death. Karthus is a strong addition to many team compositions due to his focus on ranged damage and global presence.

Karthus is the optimal choice if your team deals a lot of AD, or physical, damage. It likes to be the only source of AP in the team. This is because opponents are less likely to buy Magic Resistance, which in turn leads to Karthus dealing a lot of damage. With all his AoE spells, he can also perfectly fill the role of the only AP champ in his team.

So if you want to deal the most damage of the entire game every turn, Karthus is the perfect choice.

Skill Order

Skill Priority

Lay WasteQ
DefileE
Wall of PainW

Skill Order

Lay WasteQ
Lay Waste
Wall of PainW
Wall of Pain
DefileE
Defile
RequiemR
Requiem
Death DefiedP
Death Defied

Mostly best

1
3
5
7
8
4
14
15
17
18
2
9
10
12
13
6
11
16

Description Skill Order:

The skill sequence is as follows: Q is always leveled first because it is the ability that gets Karthus through the Jungle. This is exactly why it is maximized first. This is not only due to the quick jungle clear, but also because it deals a lot of damage to enemy champions.

The second thing to do is to level up the E so that you can increase your AoE damage and get through the jungle even faster. The Q also deals AoE damage, but you want to hit single targets with it, or place it so that you only hit one monster or enemy, because then it deals double damage. This is why you need the E to kill small monsters such as small raptors, wolves or Krugs.

At level 3, you put another point into the Q to improve the Jungle Clear once again. However, you can only do this if you know that you can get through a relaxed full clear without getting into a fight. If this is not the case, you should skill the W at level 3 so that you are stronger in fights. The “wall” not only reduces your movement speed, but also the magic resistance of the enemies you hit. This naturally increases your damage, but you can also hit your Q’s more easily.

Then you maximize your abilities as normal in the following order: Q > E > W

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Items you can put on Karthus buy

Starting items

Mostly best

Main items

Almost every game

Description of the build path:

Karthus is a so-called Dot Mage, i.e. a champion who can deal damage over time. This means we need AP items that also have the effect of dealing damage over time as soon as enemies receive damage. Of course, we also need ability speed and, later on, magic penetration to be able to kill champions with a little magic resistance.

Gameplay und Laning

Laning Phase

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