Warwick Champion Guide

Warwick Champion Guide

Role: Bruiser

Lane: Jungle

Last update: Patch 15.4.1

Tier B

Abilities

Eternal Hunger
Jaws of the Beast
Blood Hunt
Primal Howl
Infinite Duress

Summoner Spells

Guide Author

Rest API User

Warwick Runes

rune_table Precision

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rune_table Sorcery

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Champion short description:

Warwick is a relatively simple, yet strong jungler. His healthy clear and uncomplicated abilities make him a perfect champion for starting out in the jungle. But experienced junglers should also give Warwick a chance, as he is not only incredibly strong in every duel, but can also build up an enormous presence on the map thanks to his W ability and has decent DPS on objectives. Especially if you are looking for a less mechanically demanding champion and prefer to win your games through good macro and smart game decisions, Warwick could be a good fit for you!

One of Warwick’s strengths is that he is one of the strongest duelists in the entire game in the early game and is difficult to kill due to his sustain and the damage reduction of his E. Warwick also has a very strong ultimate ability which is great for taking out individual opponents. He is also very good at chasing down enemy champions and finishing them off when they are already down. His counterplay is that his sustain can be greatly affected by healing reduction and mobile champions can also kite him well.

Skill Order

Skill Priority

Blood HuntW
Jaws of the BeastQ
Primal HowlE

Skill Order

Jaws of the BeastQ
Jaws of the Beast
Blood HuntW
Blood Hunt
Primal HowlE
Primal Howl
Infinite DuressR
Infinite Duress
Eternal HungerP
Eternal Hunger

Mostly best

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Description Skill Order:

Warwick’s passive is the “Insatiable Hunger” and ensures that Warwick’s autoattacks deal additional magic damage. If Warwick’s health drops below 50%, he also heals himself for the same amount of additional damage that his passive deals. If his health drops below 25%, this healing increases to 250% of the damage caused by the passive. Warwick can therefore particularly shine in close duels when he becomes stronger and stronger as the battle progresses and heals himself.

At level 1, take the Q “Fang” with Warwick. When activated, Warwick leaps forward and bites his target, dealing damage based on their maximum health and healing himself for a portion of the damage dealt. This ability also triggers on-hit effects, but cannot critically hit. You can also hold down Q for longer and Warwick will jump behind his target. If the target moves during this time using a dash, flash and blink, Warwick will follow them. You can therefore use your Q to prevent your opponent from successfully escaping if you use it at the right time. As the cooldown of the Q is not reduced by additional skill points, you maximize it second.

At level 2, you skill your W “Blood Hunt” as Warwick, which consists of a passive and an active part. The passive ensures that Warwick can scent enemies with less than 50% health and find them through a blood trail, even if they are out of your sight. When Warwick moves towards a marked enemy, he gains bonus movement speed and additional attack speed. These bonuses are increased by 250% against targets with less than 20% health, making Warwick very effective at taking out downed enemies. The W’s active ensures that Warwick can scent all enemies for a short time and gains the passive effects of the W for 8 seconds against the next enemy, regardless of their health. Warwick can only activate this ability outside of combat, and as long as he is not scenting enemies, the ability wears off twice as quickly. The W is a very powerful tool for generating catches and creating outnumbered situations. Due to the very high cooldown of the active and its significant reduction with additional ability points, maximize the W first.

At level 3, you complete your basic skills with the E “Primal Scream”. When activated, Warwick takes reduced damage for 2.5 seconds. When the ability ends or is reactivated, Warwick howls and puts all nearby enemies in fear for 1 second so that they flee from him. The E thus gives you some extra tankiness and a CC with which you can hit multiple enemies. Since it does no damage, it is maximized last.

At level 6, 11 and 16 you level up Warwick’s ultimate ability “Furious Rage”. When activated, Warwick will jump in the selected direction and suppress the first champion he collides with for 1.5 seconds. The range of the jump scales with Warwick’s movement speed. He also attacks the suppressed champion 3 times, dealing magic damage and healing himself for the same amount of damage dealt. This ability triggers on-hit effects 3 times and, like the Q, cannot critically hit. Combined with the rest of his abilities, this ult is perfect for taking out a single target.

Combo [W – E – AA – Q (held) – E – AA – R] : This is pretty much the only combo you use on Warwick: You start by activating your W so that you get running speed in the direction of the opponent. When you’re just in front of the enemy, activate your E and autoattack them once, then immediately do your Q, which you hold down to get behind the enemy. (This still works even if the opponent flashes away, as you can chase the opponent with your Q while holding it down). As soon as you are behind the opponent, reactivate your E so that the opponent can be armed into your team. While the opponent is still armed, make as many autoattacks on them as possible and use your ultimate just before the fear expires.

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Items you can put on Warwick buy

Description of the build path:

Warwick is kind of a bruiser, but also has a lot of on-hit damage in his kit, which is why you can build items in both directions. Basically, attack speed, AD and health work very well on Warwick.

Gameplay und Laning

Laning Phase

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