Brand Support Champion Guide

Brand Support Champion Guide
Role: Mage
Lane: Support
Last update: Patch 15.4.1
Abilities





Summoner Spells


Brand Support Runes
Sorcery












Inspiration









Champion short description:
Do you like to see the botlane burning – No, the whole gulf? Does the fire – the fire whisper to you? Then I’ve got just the thing for you.
Like the fire that first engulfs everything around it and goes out at the same time, Brand is a champion who not too infrequently dies in teamfights to inflict the most damage. This isn’t meant to be the norm, of course, but you have to be prepared to burn down on Brand in teamfights, as he’s about nothing but dealing damage.
Skill Order
Skill Priority



Skill Order





Mostly best
Description Skill Order:
Brand’s abilities all have an additional effect if the target has previously suffered from the passive ability “Embers” (P). The “Embers” part, which boosts the other abilities, is simply a small amount of damage that the target of one of the other abilities suffers over a short period of time. However, if you damage an opponent with 3 abilities (except “Embers”), the second part of “Embers” comes into play and deals a lot of damage over a large area. This part of “Embers” is one of the 3 abilities, so you can use it to cause a chain reaction on your enemies.
However, the other abilities are much simpler: Due to its range, the “Flame Pillar” (W) is the ability with which it is easiest to get gold from the support item, which is why you invest points here first. The reinforced form increases the damage of the “Pillar of Flame”.
however, “Scorch” (Q) is probably the most important ability, as the enhanced form stuns the enemy, making it an easy target for further attacks and abilities for you and your team or botlane partner.
“Conflagration (E) deals damage to an enemy and all nearby enemies, with the enhanced form increasing the area where the damage is dealt.
And finally, of course, there is the “Pyroclasm” (R), which throws a fireball at an opponent, which then bounces back and forth up to 4 times between the opponent and the fire, inflicting damage on each opponent. Each time an enemy takes damage from this, it counts as one of the 3 abilities for Embers, making this ability essential for chain reactions with Embers. You also don’t have to worry about the Fireball’s jumps, as they prioritize their targets to deal the most damage possible.
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Items you can put on Brand Support buy
Alternative items
Description of the build path:
Brand is a so-called Dot Mage, i.e. a champion who can deal damage over time. This means we need AP items that synergize with these DoT effects (damage over time effects). In addition, of course, we need a lot of magic penetration, as Brand has a lot of basic damage but poor AP scaling.
Gameplay und Laning
Laning Phase
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