Seraphine Bot Champion Guide

Seraphine Bot Champion Guide
Role: Support
Lane: Botlane
Last update: Patch 15.4.1
Abilities





Summoner Spells


Seraphine Bot Runes
Sorcery












Precision









Champion short description:
A superstar singer by day and an enchantress-magician by night? Why not! Seraphine is probably the best hybrid champion if you like to play both Enchanter(s) and Mage(s) in League, as she brings damage as well as CC, shields and heals for teamfights.
Seraphine’s passive is Stage Presence. Her abilities each generate a boost of “Echo” up to 2x. At 2 buffs, her next ability will use up the buffs and use a stronger version of the ability now in use instead of the normal ability.
At the start of the game, as well as after deaths, Seraphine gains this passive without having to use abilities for it.
She also has a second passive called “Harmony”: Seraphine’s abilities grant her and nearby allied champions a note that lasts for 6 seconds. Each unit can only have 4 notes at a time, but further ability activations will reset the remaining duration if the target is in range of her aura.
Seraphine’s normal attacks (when notes are present) gain additional range per active note and fire them at the target of your autoattack for bonus damage.
I’ll explain how the abilities boosted by “Echo” work in the descriptions of each ability.
Q – Absolute Hearing allows Seraphine to emit a pure note that explodes in a radius at the target location and deals magic damage. This is increased by up to 50% depending on the target’s missing life (minions, monsters and champions). If the Q is triggered in combination with the passive “Echo”, this causes a double explosion of 2 flying notes.
With W – Spatial Sound, Seraphine creates an 800 unit (cf. Sivir Autoattack 500) wide field that moves with her, as well as shielding her and her teammates in it. She also gains 20% bonus movement speed and gives her teammates 8%. When this ability is triggered with “Echo”, Seraphine performs the ability twice and is therefore already shielded. When this happens, Seraphine heals herself and her teammates, increased for each teammate in the zone.
This effect also occurs if Seraphine already has an active shield on her life bar.
This is exactly what happens when “Echo” is stacked and Seraphine has double shields and therefore also heals with a delay.
E- Rhythm Change allows Seraphine to unleash a sonic wave that flies in the chosen direction, dealing magic damage to enemies hit and slowing them by 99% for 1 second. Enemies that are already slowed are held for the same duration. Enemies that are already immobilized are stunned for the same duration.
Rhythm Change combined with “Echo” causes a double sound wave, and thus at least one pinned enemy, as long as both projectiles flying close together hit the target.
With her ultimate ability, Seraphine can win the entire game for her team in team battles. Seraphine unleashes a mesmerizing power in the chosen direction that deals magic damage and charms, reveals and slows them by 40% for 1.25-1.75 seconds. If Encore hits a champion other than Seraphine, the range is reset so that it flies another 1200 units. In addition, all allies hit gain 4 notes that buff Seraphine’s next autoattack as described above. An extended Ultimate Seraphine can taunt entire teams from long range and win game-changing battles for her team.
Skill Order
Skill Priority



Skill Order





Mostly best
Description Skill Order:
Seraphine’s job in lane is definitely one that is more akin to a mage champion, who is supposed to keep the opponents’ health down with precise hits from her abilities. That’s why the first few points are also packed into her “Absolute Hearing” (Q), which is perfect for this job thanks to its range.
As Seraphine, you want to start with your E so that you can damage the entire minion wave. In addition, the double ability gives you the opportunity to hold your opponent to invade at level 1 or find a positive trade. If the opponent is not pinned, it will be rather difficult to apply a double Q.
From now on, skill the Q to level 2 for wave clearing and trad damage when opponents run into you. If you have an all-in fight when you’ve just reached level 2 but have already used your E or can’t get 2 boosts for the boosted E, W is an option for a better level 2 trade. However, the cooldown of W is so long that this is only worthwhile if an opponent can no longer land it or you survive/are killed by it.
At level 3, depending on the situation, the unskilled spell is skilled once.
For the other levels, you prioritize points in Q over W and E. You skill Seraphine’s ultimate to level 6/11/16 whenever possible.
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Items you can put on Seraphine Bot buy
Description of the build path:
Seraphine can be played on the botlane either as an enchanter or you can play her on full AP. Depending on which build you prefer, you either need the classic support enchanter items that strengthen your team or simply full AP items.
Gameplay und Laning
Laning Phase
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