Jhin Champion Guide

Jhin Champion Guide
Role: Marksman
Lane: Botlane
Last update: Patch 15.4.1
Abilities





Summoner Spells


Jhin Runes
Domination












Precision









Champion short description:
Jhin “The Virtuoso” is an unusual ADC, with only 4 rounds in his magazine and his 2 second reload time. He belongs to the Lanebullies and is one of the strongest in his role. With its burst-heavy normal attacks and abilities, it makes up for its “only” 4 shots, as the fourth shot always hits critically. In addition, the fourth shot causes bonus damage, which depends on the target’s lack of life. This makes Jhin’s fourth shot perfect for both normal attacks and his ultimate to execute opponents who are in danger of surviving with little life.
Jhin’s Q – Dancing Grenade is his most important laning ability. Jhin throws a grenade at the selected enemy and deals normal damage. Afterwards, the grenade can jump to up to 3 more targets, with each unit killed by the grenade increasing the damage of further hits by 35%.
With his W – Deadly Fanfare, Jhin is also perfect for catching and holding enemies from a distance.
The ability has both a passive and an active effect. The passive is “Caught”: Enemy champions who take damage from Jhin or his allies or who are inside an E – Lotus Trap are marked for 4 seconds.
When activating the ability, Jhin fires a shot in the selected direction, which deals normal damage to all enemies hit and stops on collision with an enemy champion. Previously marked enemy champions are held for 1-2 seconds (depending on ability level).
Jhin’s E – Bound Audience allows him to place traps that mark opponents running over them with the passive of Jhin’s W – “Caught”. For example, if an opponent is still standing on the trap when it explodes, the trap deals magic damage.
The ability is best used in narrow paths and bushes to make passing enemies visible, as well as to trap them unexpectedly with Jhin’s W – Deadly Fanfare.
R – Last Bow is Jhin’s ultimate. Jhin begins to channel, during which he can reactivate this ability up to four times or cancel it at any time. The entire channeling lasts a maximum of 10 seconds. During this channeling, Jhin can fire shots at a wide 60° angle, dealing normal damage to all enemies hit.
Each shot stops on contact with an enemy champion, reveals the area it passes through for half a second, reveals enemies hit for 2 seconds and slows them by 80% for 0.5 seconds. The fourth shot is guaranteed to critically hit. Likewise, each shot from R – Last Bow deals normal bonus damage depending on the target’s missing health.
Skill Order
Skill Priority



Skill Order





Mostly best
Description Skill Order:
Since Jhin’s Q – Dancing Grenade is his ability with the highest damage, you should always level it first. The ability also gives you good waveclear.
As already mentioned, each point in Jhin’s W increases the amount of time during which the hit champion cannot move. Therefore, there is the option of not leveling “E” at all until you reach level 13. The maximized “W” holds the opponent for 2 seconds!
We recommend leveling the “E” once at level 4 to place it under targets held by your Supporter, for example, and to hold it long enough with your W – Deadly Fanfare to trigger the explosive damage of the trap.
As always, always level up the ultimate when you can.
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Items you can put on Jhin buy
Alternative items
Description of the build path:
Jhin is a classic ADC. This means we mainly need these stats: AD, Attack Speed and Crit. Later on, however, armor penetration and lifesteal will also become very important, so you need at least 4 items to fully develop your potential.
Gameplay und Laning
Laning Phase
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