Seraphine Support Champion Guide

Seraphine Support Champion Guide

Role: Mage

Lane: Support

Last update: Patch 15.4.1

Tier B

Abilities

Stage Presence
High Note
Surround Sound
Beat Drop
Encore

Summoner Spells

Guide Author

Rest API User

Seraphine Support Runes

rune_table Sorcery

rune
rune
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rune_table Inspiration

rune
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shard
shard
shard
shard
shard
shard
shard
shard
shard

Champion short description:

A superstar singer by day and an enchantress-magician by night? Why not! Seraphine is probably the best hybrid champion if you like to play both Enchanter(s) and Mage(s) in League, as she brings damage as well as CC, shields and heals for team fights.

Skill Order

Skill Priority

High NoteQ
Beat DropE
Surround SoundW

Skill Order

High NoteQ
High Note
Surround SoundW
Surround Sound
Beat DropE
Beat Drop
EncoreR
Encore
Stage PresenceP
Stage Presence

Mostly best

1
4
5
12
13
3
7
8
9
10
2
14
15
17
18
6
11
16

Description Skill Order:

Seraphine’s job in lane is definitely one that is more akin to a mage champion, who is supposed to keep the opponent’s health down with precise hits from her abilities. That’s why the first few points are also invested in her “Absolute Hearing” (Q), which is perfect for this job thanks to its range.

However, it is not brought to the highest level, as another ability has a higher priority: her “Spatial Sound” (W). This becomes her most important ability, especially in team fights, as it affects her own team over a large area.

The “Rhythm Change” (E) is only brought to level 5, as it only benefits from points in damage, but always has the same effect.

And now finally to her most important ability – her ult? – Not really, but her passive ability “Stage Presence” (P), which consists of two parts. The first part is relatively simple to break down: when Seraphine uses one of her basic abilities, she also boosts her next normal attack, which then receives more damage and more range, depending on how many other players are in the vicinity. And now for the important second part: every third of Seraphine’s basic abilities is doubled by her, which sometimes simply means more damage, as in the case of her “Absolute Hearing” (Q), but also brings special features, as with her other two basic abilities. Her “Spatial Sound” (W) comes with two effects: on the one hand, she gives a shield to all allies and herself, but if she already has a shield, she heals all nearby players as well as herself after a short time. So if you combine her “Stage Presence” (P) with her “Spatial Sound”, both instances give a shield but also allow her to use the heal. Of course, this is also possible by using the “Spatial Sound” if you get a shield in any other way, as well as from another player. Your “change of rhythm” (E) also has a special effect here: Normally, the wave slows any enemy target it hits, but should they already be slowed, it holds them instead, and should they already be immobilized, you stun them instead. By doubling the “Rhythm Change” with its “Stage Presence” (P), if both waves hit a target, you can hold it in place. Again, this can be influenced by outside sources, such as when a teammate applies a CC, for example, you can reinforce this with a single or double “change of rhythm”.

Finally, there is also her ult “encore” which sends out a very large wave that gains range whenever it hits a champion – whether friend or foe – and then deals damage and CC to all enemies.

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Items you can put on Seraphine Support buy

Description of the build path:

Seraphine is a classic enchanter support. This means that our items should improve our healing and shield power, as well as buffing our teammates in some way. Most of these items have AP, mana regeneration and ability speed.

Gameplay und Laning

Laning Phase

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